After entering the mysterious Federation ship, Rok-Tahk is able to activate the ship, which powers everything on — including the universal translator. Suddenly, she and Dal can communicate via language for the first time, and Dal quickly learns Rok-Tahk is not as intimidating as she looks. Just then Zero, the fugitive everyone has been searching for, shows up. Zero is an energy-based lifeform contained within a containment suit. A Medusan in their true form is enough to drive any corporeal being mad, which is why The Diviner was so interested in them — as a weapon. But Zero escaped and has been on the run ever since. Curiously, though they are a telepath, they cannot read The Diviner’s thoughts — but they can read Dal’s. That is why Zero reached out to Dal telepathically when he was in his cell. Zero points out that with the ship, Dal and Rok-Tahk have found a way off the planet, but Dal points out that they need to limit the number of people they tell about it if they have any hope of escaping. Zero points out they need, at minimum, an engineer — and Dal knows just the person: Jankom Pog.
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Gwyn and Drednok realize that Dal is not where he is supposed to be and go looking for him. Dal recognizes he needs to protect the ship while Jankom Pog makes repairs, so he goes out to distract them — and gets sent to the deadly surface of the planet, the Outer Rim, by Drednok. They lay a trap for Dal, hoping he will lead them to Zero. It is clear that Gwyn regrets this course of action, and considers Dal a friend, but she also believes there is nothing she can do to help him. Dal makes his way back to the Protostar, where he discovers the ship is ready to fly but has no shields. Dal heads outside to replace a shield generator and finds Gwyn waiting for him. He asks Gwyn to join them, but her response is to reveal that Drednok and his army of robots are right behind her. The entire crew, besides Murf, is captured, and Dal has the brilliant plan to fight back and take Gwyn hostage aboard the ship. It turns out Gwyn is an incredible fighter — her arm tattoos turn into a sword, and she is more than capable of defending herself. The question is how will she fit in with this crew, considering she is an unwilling participant?
As the U.S.S. Protostar takes off (after falling a whole lot), Dal is still outside with the shield generator, which still needs to be replaced — and of course, Drednok comes after him. As the crew tries to escape through the caverns and tunnels underneath the planet’s surface, Dal sends Zero a telepathic message to turn the ship, which knocks Dreadnok down. Dal is able to replace the generator, activate the shields, and return to the bridge.
After an edge-of-your-seat escape (in which Murf manages to find the phaser button at the last second), the young crew of the Protostar is headed out into space, with no idea where they are headed, what to do, or even how to operate the ship. On this last point, though, they are in luck because Rok-Tahk manages to activate a training advisor hologram, which appears in the form of the legendary Captain Kathryn Janeway.
Back on the planet, an incensed Diviner grows with power while bellowing an order to Drednok to get back his ship!
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