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- STAR TREK BOOK GUIDE -
Decipher RPG Reference Books
Star Trek Roleplaying Game: Narrator's Screen
Author(s): No Author Listed
Book Series: Decipher RPG Reference Books
Book Number: Copyright: ©2002
Condition: Mint
Printing: 1st
ISBN: 158236902X
--Summary--The game isn't big enough unless it scares you a little..."
- Commander Riker
The Narrator's job can indeed seem daunting at times. The Star Trek Narrator's Screen is designed to make your job as Narrator more smooth and enjoyable. Packed with all the most important charts, tables, and forms from the RPG, the Star Trek Narrator's Screen is one product no Narrator should be without!
The Star Trek Narrator's Screen includes:
* A beautiful, full color, four panel Narrator's screen
* All of the game's most important tables and charts
* All of the forms a Narrator needs to create and run a Star Trek series
* Eight ready-to-use full-color character sheets
Notes: Part of the Decipher line of Star Trek RPG. Not a book, but has an ISBN
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Star Trek Roleplaying Game: Player's Guide
Author(s): Mathew Colville, Kenneth Hite, Steven S. Long, Don Mappin, Christian Moore, Owen Seyler
Book Series: Decipher RPG Reference Books
Book Number: 1
Copyright: ©2002
Condition: Mint
Printing: 1st
ISBN: 1582369003
--Summary--To boldly go where no one has gone before...
Experience all the danger and excitement the galaxy has to offer as you and your friends become the actors in your own Star Trek adventures! The Star Trek Player's Guide contains everything you need to create and play your own characters through every era of the Star Trek universe. Intrigue and adventure await you at every turn among the stars. Do you have what it takes to boldly go where no one has gone before?
The Star Trek Player's Guide includes:
* All the basic rules needed for play, easily convertible from previous Star Trek RPGs
* Original Star Trek canon consistent with previous versions of the Star Trek RPG
* Character creation, including six archetypes for fast play, ten player character species, and nine professions
* Details for playing characters from any Star Trek setting: Star Trek, Star Trek: The Next Generation, Star Trek: Deep Space Nine, or Star Trek: Voyager
* Equipment and starships from all of the TV shows and films
* Detailed, never-before-seen information about the Star Trek setting, including a comprehensive history of each Star Trek era
Notes: None.
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Star Trek Roleplaying Game: Narrator's Guide
Author(s): Matthew Colville, Kenneth Hite, Ross A. Isaacs, Steven S. Long, Don Mappin, Christian Moore, Owen Seyler
Book Series: Decipher RPG Reference Books
Book Number: 2
Copyright: ©2002
Condition: Mint
Printing: 1st
ISBN: 1582369011
--Summary--These are the voyages...
You've read the Star Trek Player's Guide, and now you're prepared to take the next step -- you're ready to become a Star Trek narrator. Now it's your turn to create new life and new civilizations, new starships and new technology. It's your turn to design your own episodes and adventures in the Star Trek universe, and to make its legends your own. So what are you waiting for? A whole new universe beckons...
The Star Trek Narrator's Guide includes:
* The complete rules needed for play, easily convertible from previous Star Trek RPGS
* Original Star Trek canon consistent with previous versions of the Star Trek RPG
* Detailed guidelines for creating and running your own episodes in every era of the Star Trek universe
* In-depth creation rules for starships, planets, creatures, hazards, and alien species
* Tips for linking your episodes into entire series and "seasons" of adventure for your players
Notes: None.
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Star Trek Roleplaying Game: Starfleet Operations Manual
Author(s): Kenneth Hite
Book Series: Decipher RPG Reference Books
Book Number: 3
Copyright: ©2003
Condition: Mint
Printing: 1st
ISBN: 1582369046
--Summary--"Let's see what's out there…"
-Picard to Riker, Encounter at Farpoint
Welcome to Starfleet!
You are the best the Galaxy has to offer: the men, women, and aliens of Starfleet. With The Starfleet Operations Manual, you have the wisdom of more that two centuries of five-year missions distilled into one place. Your Star Trek Roleplaying Game characters can use the guidelines, hints, and rules in this sourcebook to keep their starships flying smoothly, to meet challenges on their own terms, and to outwit the most devious Romulans - or the most cunning Narrators!
The Starfleet Operations Manual includes:
* Over fifty new professional abilities for starship officer characters, 10 new advancement packages, and three new development packages, including the phaser control officer.
* Eight new Federation member species suitable for Starfleet player characters, from the sensual Deltans to the gruff Tellarites.
* Twenty-six new pieces of proven Starfleet technology, including rocket boots, psychotricorders, and the fearsome tetryon pulse launcher.
* Ten Starfleet ships of the line covering over 200 years of Federation history, all with full Star Trek RPG statistics.
Notes: None.
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Star Trek Roleplaying Game: Starships
Author(s): Bill Bridges, Andrew Greenberg, Kenneth Hite, Ross A. Isaacs, Doug Sun
Book Series: Decipher RPG Reference Books
Book Number: 4
Copyright: ©2003
Condition: Mint
Printing: 1st
ISBN: 1582369062
--Summary--"All I need is a tall ship, and a star to steer her by…"
-Kirk to McCoy, The Ultimate Computer
These are the fleets of the Galaxy.
Enterprise…Excelsior…Stargazer…Their names and exploits have taken on the mantle of legend. Over two centuries' worth of starship engineering comes together in this comprehensive volume. Whether charting the unknown or battling hostile empires, starships form the vanguard of exploration and discovery for every starfaring species. So open hailing frequencies and prepare to deploy these vessels in your own Star Trek RPG series!
Starships includes:
* Over forty different starship designs, complete with illustrations, history, and technical data. Vessels include Starfleet designs such as the Prometheus and Nova classes, as well as threat vessels such as the implacable Borg cube and Breen warship.
* Additional maneuvers for the starship combat system allow you to perform the Riker Maneuver, Scorpion Evasives, and many more tactics.
* Starship and system design rules for every type of vessel - UFP, Klingon, Romulan, Dominion, and others - allow you to create dozens of new ship systems and build any starship you can imagine!
Notes: None.
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Star Trek Roleplaying Game: Aliens
Author(s): Bill Bridges, Andrew Greenberg, Kenneth Hite, Ross A. Isaacs, Doug Sun
Book Series: Decipher RPG Reference Books
Book Number: 5
Copyright: ©2003
Condition: Mint
Printing: 1st
ISBN: 1582369070
--Summary--"You are a culture of one. Which is no less valid than a culture of one billion."
-Picard to Data, Birthright
To seek out new life and new civilizations…
The Suliban have infiltrated this book. So have the Gorn. And the Flaxians. And they've brought friends, all complete will full game statistics so you can pit them against one another in your Star Trek RPG series. You can ever step into another species' skin thanks to the in-depth treatments of alien culture found in this book - play an El-Aurian, a Founder, or even a Horta! Assimilate your foes as the soulless Borg… From the near-human to the inscrutably omnipotent, aliens can serve as allies, enemies, enigmas, or obstacles for any crew. Aliens presents all of the information necessary to include many of Star Trek's most popular life forms in your game.
Aliens includes:
* 58 alien races, ranging from near-humanoids such as the Skosians to bizarre entities such as the Q, the Horta, and the Medusans.
* New species-specific traits, weapons, technology, and skills as well as new background rules to handle characters raised by alien cultures.
* Coverage of aliens from all eras: Whether the Gorn from the Original Series, the Axanar from Enterprise, or the Vorta from Deep Space Nine, it's in this book.
Notes: None.
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Star Trek Roleplaying Game: Creatures
Author(s): Bill Maxwell, Aaron Rosenberg, Peter Schweighofer, and Owen Seyler
Book Series: Decipher RPG Reference Books
Book Number: 6
Copyright: ©2003
Condition: Mint
Printing: 1st
ISBN: 1582369089
--Summary--"Not precisely, Doctor. On Vulcan, the 'teddy bears' are alive and they have six-inch fangs."
-Spock to McCoy, Journey to Babel
It's a menagerie out there…
From the Klingon targ to the Ceti Alpha eel, the Galaxy plays host to life forms that strain the imagination of even Starfleet's finest zoologists. They won't strain yours, though, because Creatures gives you the complete readout on dozens of alien beasts for your Star Trek RPG series. You'll know what to do when the Tarkassian razor beasts charge, and you'll learn the best way to avoid mugato bites. In fact, after reading this book, alien monsters will probably cease to give you any tribble at all…
Creatures includes:
* Creatures from all eras of Star Trek, including guidelines for incorporating them into your series.
* More than 60 creature descriptions, from the Aldebaran serpent, to the Yridian yak, complete with full Star Trek RPG statistics and rules.
* Detailed and expanded rules for creature design.
Notes: None.
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