- T R E K 7 3 -
AN ADVANCED STAR TREK BATTLE SIMULATION
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STARFLEET COMMAND TACTICAL SYSTEM
CLEARANCE: ALPHA-1
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HISTORY
TREK73 is one of the earliest computer games ever written. Originally
programmed in HP 2000 BASIC by William K. Char and Associates at Wilson
EDP in San Francisco, the game first appeared on November 26, 1973 — just
four years after the original Star Trek television series ended its run.
The game was designed for HP timesharing systems and played on teletype
terminals printing at 110 baud — roughly 10 characters per second. Players
would sit at a clacking ASR-33 teletype, watching the paper slowly reveal
the results of each tactical decision as the printhead hammered out text
character by character.
Unlike the simpler "Star Trek" sector-grid games that were widely copied
throughout the 1970s, TREK73 was a sophisticated real-time battle
simulation. It featured directional shields, phaser tracking arcs,
antimatter torpedo physics, probe weapons, multiple enemy AI strategies,
and a full suite of diplomatic options including bluffs, surrenders, and
ruses. The game ran across six chained BASIC programs (TREK73, TREK0
through TREK4) that shared state through COMMON blocks.
The program spread through the HP 2000 user community on paper tape and
printed listings, eventually reaching universities and research labs
worldwide. It was listed as "FOR AUTHORISED PERSONNEL ONLY" — a tongue-in-cheek
nod to its addictive nature among the programmers who discovered it.
This PHP conversion faithfully recreates the original gameplay while
adapting it for modern web browsers. The teletype-style display,
character-by-character text output, and command structure remain true to
the 1973 experience.
Original game: William K. Char and Associates
Wilson EDP, 400 Mansell, San Francisco, CA 94134
26 November 1973
PHP Conversion by John Patuto (
www.cygnus-x1.net): June 2026
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