While living on Deep Space Nine, Jake Sisko has seen a lot of strange things. After all, his father, Commander Benjamin Sisko, has opened the space station to every lifeform who passes through this sector of space. Ferengi, Bajorans, Cardassians, Andorians, and Vulcans all stop at the station before passing through the Bajoran Wormhold, a gateway to the distant reaches of the galaxy. But when Jake's Ferengi friend, Nog, insists he's seen a ghost, Jake doesn't believe him.
Then a shimmering figure with glowing red eyes appears in Jake's quarters ... and Jake is convinced.
Jake must now follow the mysterious figure on a dangerous mission to the depths of the station ... where Jake himself must become a ghost in order to save Deep Space Nine!
--Summary-- Jake Sisko and his best friend, Nog, make plans to sneak aboard a shuttle Doctor Bashir is piloting down to Bajor. After all, it's been a while since Jake has been on a planet. And they'll be back before Commander Sisko returns to Deep Space Nine from his diplomatic mission in a nearby star system.
The boys expect to have a great time -- they will secretly follow the Doctor around and see the sights of Sakelo City. But what they see terrifies them as they watch the doctor being kidnapped.
Now with the help of a Bajoran girl, Sesana, Jake and Nog strike out on their own to find the doctor. First the three friends must make their way through the dangerous territory that surrounds the city. But finding the doctor in the Bajoran wastelands is only part of their problem. Then Jake and Nog have to rescue Doctor Bashir from an army of killers without getting captured themselves ...
Life suddenly gets interesting on Deep Space Nine when a new student turns up in Jake and Nog's class -- Riv Jakar, a Bajoran boy whose parents were killed by Cardassians. Riv thinks that school and hanging out on the Promenade are a waste of time. Instead, he is determined to join the Bajoran freedom fighters in their battle against the Cardassians.
When Jake, Nog and their friends Ashley and T'Ara are investigating some mysterious incidents on the station, they discover a stowaway -- a Cardassian stowaway named Kam. She is the daughter of a high-placed Cardassian official ... who has just shown up on DS9 with eight warships, demanding the return of his daughter.
But Riv has other plans for Kam, and it's up to Jake and Nog to save her before Riv starts a new war!
It's the anniversary of the discovery of the Wormhole, and ships from all over the galaxy are headed to Deep Space Nine to celebrate. When the freighter Ulysses docks at DS9, an animal escapes from one of the crewmembers and heads straight for Jake Sisko. It does not speak or eat, but loves to play ball! Since the furry little creature presents no threat to the station and the owner is under investigation by Security Chief Odo, Command Sisko allows Jake and Nog to keep the pet until the situation can be straightened out.
Besides, the Commander has more important things to worry about. For starters, a huge new ship has come through the Wormhole and its captain is threatening to blow up the station unless his Crown Prince is returned -- unfortunately for Sisko, he's never seen the prince. Also, mysterious creatures have begun terrorizing the station. With time running out, Sisko and his crew search the station for clues, while Jake and Nog try to save their pet from an alien's evil plan!
There's a new player on the Promenade: a Ferengi shop owner, Bokat. His Games Bazaar specializes in hard-to-find virtual reality computer games. He approaches Jake Sisko and Nog with a tempting offer to play a hot new game called The Zhodran Crystal Quest. No non-Zhodran player has ever won this game, but then, Jake and Nog have the best scores on all the other games at the Games Bazaar. And Bokat is willing to bet on their ability to win the game, and -- as a result -- win Bokat a lucrative business deal with the Zhodrans.
But soon, kids all over the station are falling into comas, their minds trapped in an ever-changing game. Suddenly, it's up to Jake to go into the game and rescue them. It he wins, so does the Federation. If he loses, he'll be trapped forever in a deadly game with a very real Borg!
Ever since the Wormhole was discovered as a shortcut to the far off Gamma Quadrant, Jake Sisko has been dying to go through it. Not only is the one-of-a-kind stable Wormhole an incredible sight, but the trip through is a once-in-a-lifetime ride! Now, with a lot of urging from her students, Keiko O'Brien is leading a field trip through the Wormhole to Cetus Beta, a very safe, boring planet on the other side. What could possibly go wrong?
But then a Cardassian raider shoots down their Runabout! Now Jake, Nog, T'Ara, Ashley and the other students are trapped on a planet where plants rule: they move, run, eat ... and scream. With a Cardassian search party closing in, the students find the Runabout is useless and their tricorders are missing. And then suddenly, Jake and his friends come face-to-face with a new enemy ... one who threatens their only hope of escape!
The Fjori star trader Orak is strictly off-limits as it docks at the repair bay on Deep Space Nine. But Jake and Nog can't resist the challenge to steal a look at the Fjori star maps and find the secret Fjori home planet, Eden. It's an adventure -- until they're caught!
Suddenly, they're trapped in the starship, hurtling through uncharted space. Not even Jake's father, Commander Sisko can help now! Once they set foot on the forbidden planet, they must remain forever. Their only hope is Vija, a Fjorian girl who asks the Council of Elders to give Jake and Nog the chance to undertake the dangerous three-day Rite of Passage and win the right to leave. But first, they must cross the burning desert, scale razor-edge mountains and steal a feather from the monster Graf -- while six chasers follow, determined to destroy them on Eden's toxic turf ...
Jake and Nog have hit the jackpot playing holo videogames in the Amusement Arcade. An alien named Kwiltek has offered them jobs helping him run remote controlled mining operations on a distant planet where dull mining is turned into a thrilling video game. In the "gaming room," teams of kids work together monitoring the operations by remote control, loading cargo and defending against the most frightening "threats" they've ever seen on-screen. Now Jake and Nog can show their stuff! Soon they're competing with other alien kids to see who can haul the most ore.
It's the ultimate game -- with pay! Until the night Jake and Nog slip into the command center and see a roomful of screens displaying real-life images of a devastated world where depserate natives are under attack by fighters that look very familiar! Suddenly the game is over-and the nightmare begins ...
Jake and Nog are looking for action -- in all the wrong places. They've played all the family holosuite games -- and the adult games are strictly off limits. So when Garak, the only Cardassian on Deep Space Nine, suggests a trip to the unknown depths of Level 45, they're ready to go. When they arrive on the musty, abandoned deck, they find a funny Cardassian toy that says "Moop" when activated. And then they discover the replicator button on the toy. Perfect! They can replicate enough "Moops" for a baseball game. But suddenly, the figures that stand before them are as tall as Nog -- and they're replicating themselves!
Commander Sisko has made Jake an offer he can't refuse -- the chance to attend Starfleet Academy Summer Space Camp on Rijar, once home to an ancient civilization, now an archaeologist's dream. Jake's father has even agreed to send Nog. Jake is looking forward to the adventure and maybe finding something in the ruins to write a story about. But from the day they arrive, it's a disaster!
The best friends are on their way to becoming worst enemies -- until an accident triggers the countdown of a megabomb that threatens the entire planet! Jake and Nog lead an expedition into the catacombs under the base in a desperate race against time. Their only hope is a terrifying voyage into cyberspace to gain control of the ticking bomb that is about to explode ...
--Summary-- There is no occasion more sacred to the Klingons than the Day of Honor. And to the Klingon youth, honor is a lesson hard-learned and harder-earned ...
The hunter instinct is taking over Alexander, driving him to violence when he can't control his emerging Klingon traits. He's in trouble at school when his father, Worf, gives his word as a Starfleet officer that Alexander's behavior will change. But it takes a frightening confession from Worf before Alexander understands that he must learn to control himself or lose everything he loves. A Klingon is honor-bound to keep his word, at any cost. And Alexander is about to pay the price as he faces disgrace and dishonor for challenging his bullying classmates with character instead of force.
Jake Sisko is wondering where life will take him next ... and the answer is the past!
Chief O'Brien has promised to deliver a gift to a physicist. Professor Jonathan Vance, and Jake and Nog are allowed to accompany him to France. Vance shows them his "time machine," the first one ever to control time jumps with accuracy. When his assistant, Kruger, attacks him and steals the control device. Jake, Nog and O'Brien leap through the portal after him. They find themselves in Normandy, France, in 1944 during the middle of World War II. With Kruger joining the ranks of the Third Reich as a colonel, history is about to be changed forever. Can they stop Kruger from informing Hitler that a secret invasion will happen in Normandy?
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